State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 Real-Time Strategy Apps on Android in Ukraine: Q1 2024

Discover the performance trends of the top 5 real-time strategy apps on Android in Ukraine during the first quarter of 2024, including weekly downloads, revenue, and active users.

Top 5 Real-Time Strategy Apps on Android in Ukraine: Q1 2024

The first quarter of 2024 has been an eventful period for real-time strategy apps on the Android platform in Ukraine. Here’s a detailed look at the performance of the top 5 apps in this category, with data insights provided by Sensor Tower.

We Are Warriors! from Lessmore UG saw notable fluctuations in its weekly downloads, peaking at 52.4K in mid-January and experiencing a decline to 5.3K by the end of March. The game's weekly revenue showed a steady increase, reaching approximately $1.4K by the end of January before stabilizing around $1K. Weekly active users peaked at nearly 97.6K in mid-January and gradually decreased to about 53.7K by the end of the quarter.

Tower War - Tactical Conquest by SayGames Ltd maintained a relatively stable performance throughout the quarter. Weekly downloads fluctuated between 14.1K and 24.8K, with a notable increase to 22.7K by the end of March. Weekly revenue remained consistent, averaging around $1.2K, peaking at $1.8K in early January. The app’s weekly active users hovered around 77.1K by the end of the quarter, after peaking at 79.2K in early January.

Mob Control from VOODOO demonstrated a steady performance in weekly downloads, peaking at 12.4K in late January and settling at around 4.6K by the end of March. The app’s weekly revenue grew from $560 at the start of the quarter to about $700 by the end of March. Weekly active users peaked at 29.3K in late January and gradually declined to 16.5K by the end of the quarter.

Stick War: Legacy by Max Games Studios experienced modest weekly downloads, ranging between 3.2K and 4.6K throughout the quarter. The app's weekly active users remained relatively stable, averaging around 13.5K.

Clash Royale from Supercell showed robust performance with weekly revenue peaking at $17.6K at the start of January and maintaining around $9.2K towards the end of March. Weekly downloads ranged from 2.9K to 5.4K, while weekly active users gradually decreased from 350.7K in early January to 254.2K by the end of March.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024